Review of: MirrorS Edge

Reviewed by:
Rating:
5
On 26.01.2020
Last modified:26.01.2020

Summary:

RTL, Vox, n-TV oder downloaden free. Mediatheken: Streaming werden dann Subjekts zum Schein zu bettigen.

MirrorS Edge

Mirror's Edge™ Catalyst. Verfolge Faiths Entwicklung. Von außen erscheint die Stadt Glass wie eine elegante Hightech-Metropole, doch tief in ihrem Inneren. Mirror's Edge jetzt online bestellen. ✓ Versandkostenfrei ab 50€ ✓ Kostenlos abholen im Store. Du bist die Runnerin Faith und dieses innovative Action-Adventure in der Ego-​Perspektive erzählt deine Geschichte. In Mirror's Edge™ schlüpfst du in die Haut​.

MirrorS Edge Dystopie in grellen Farben

Mirror's Edge (dt. Rand des Spiegels) ist ein Computerspiel, welches von Digital Illusions CE für die PlayStation 3, Xbox und für Windows entwickelt wurde. Erlebe in Mirror's Edge™ Catalyst Faiths Vorgeschichte und kämpfe in der Stadt Glass für die Freiheit. Diese riesige Welt ist dein Spielplatz. Laufe, klettere und. Mirror's Edge - Kostenloser Versand ab 29€. Jetzt bei radioceanica.eu bestellen! Du bist die Runnerin Faith und dieses innovative Action-Adventure in der Ego-​Perspektive erzählt deine Geschichte. In Mirror's Edge™ schlüpfst du in die Haut​. Dieses Mirrors Edge für die aktuelle Generation setzt neue Maßstäbe im Genre der Action-Adventures und lässt dich wie nie zuvor ins Geschehen eintauchen. Mirror's Edge™ Catalyst. Verfolge Faiths Entwicklung. Von außen erscheint die Stadt Glass wie eine elegante Hightech-Metropole, doch tief in ihrem Inneren. Mirror's Edge: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Downloads zu Mirror's Edge.

MirrorS Edge

Mirror's Edge: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Downloads zu Mirror's Edge. Mirror's Edge (dt. Rand des Spiegels) ist ein Computerspiel, welches von Digital Illusions CE für die PlayStation 3, Xbox und für Windows entwickelt wurde. Mirror's Edge™ Catalyst. Verfolge Faiths Entwicklung. Von außen erscheint die Stadt Glass wie eine elegante Hightech-Metropole, doch tief in ihrem Inneren.

Now thanks to DICE, I've spent the last few days watching skyscraper windows flash before my eyes as I slip from a ledge, and listening to all-too-realistic sounds of bones crunching and flesh splattering as Faith strikes concrete.

This game plays out my nightmares in front of my eyes. Worse - it's forcing me to take part in my nightmares. Stopping playing should be the sensible thing to do, but it appears there's something positive about this experience.

I'm roughly halfway through the game, but now my palms are distinctly less sweaty, my breathing is less laboured, and my shivering is reduced when I play.

In short, the more I play Mirror's Edge, the more my phobia seems to be fading. I doubt you'll ever see me tracing along London's rooftops, but Faith's suffering could mean that stepladders won't terrify me any more.

I'll Be Honest and tell you right now this is one of the trickiest reviews I've had to write for a substantial period of time.

You see, Mirror's Edge is a game that will and has split the community down the middle. I can imagine the comment pages on various websites right now, the fevered defence of the fanboys and sarcastic jibes of the trolls.

The thing is, both of these groups are right in their own way. Every good point is balanced out by a bad one, every thrilling escape from the 'blues' cops matched by an infuriatingly placed checkpoint.

Mirror's Edge involves a young woman Faith struggling to clear her cop sister Kate of a murder charge. A mayoral candidate has been executed in his office, the murder weapon being Kate's gun.

Faith is on the opposite side of the law, part of a group of 'runners' -couriers who deliver secret messages by the rooftops of the city, thereby evading the Big Brother-style surveillance of the ruling totalitarian regime.

You do this by running and jumping a substantial amount, and when you get into the flow of things, all this athletics is really exhilarating. When the bullets are flying and the police are hot on your heels, there's a distinct feeling of pressure, panic and excitement that builds up as you get closer to that big jump onto the next building.

Elation follows when you've cleared that final hurdle by the skin of your teeth, but herein lies the game's first problem. If you don't make that hurdle, you're left to the mercy of the checkpoint system.

Now, I've never been an advocate of checkpoints, much preferring the good old quicksave Some say it makes games too easy, I say you don't have to actually use it if you think that's the case.

Certainly, Mirror's Edge could have been improved by the presence of an easily tapped F5 at an opportune moment Tire problem with arbitrary checkpoints is that they have to be placed perfectly to be effective.

If they aren't frustrations quickly mount up and mice get thrown out the window. One of the things most likely to put someone off a game as a result of this is being forced to repeat the same section time after time.

In a title like Mirror's Edge, where the excitement and thrill of the chase is the primary ingredient doing the same bit again completely negates that.

Due to the uneven dispersal of the checkpoints, you often have to start a substantial distance away from the place you died and, if this happens to be a tricky part there's a group of cops or a helicopter shooting at you, for example you're going to be quickly grinding those teeth down to bloody stumps.

This is where Mirror's Edge's signposted linearity becomes both a blessing and a curse. You see. The advantage of Mirror's Edge's linear model is that, most of the time, you know exactly where to go and everything clicks into place to produce brilliant action sequences.

The game is at its very best when the split-second decisions go your way, when you make that leap between speeding trains or smash through the door just in time to avoid being cut to pieces by gun fire.

Where the linear model falls flat on its face is when things aren't immediately obvious, leading to moments of confused frustration as you're trying to figure out where to go as the cops are shooting you up.

Couple this with the awkward checkpoints and you have a recipe for disaster. There's also no option to quickly restart from the last checkpoint at least none that I saw , which can lead to problems when you clear one in the middle of a difficult section, but then mess up afterwards, falling back down or regressing to a point before the checkpoint.

In the trickier platforming sections towards the end, you either have to do them all again or quit to the main menu and reload that way, which is hardly ideal.

Thankfully, these moments don't occur too often though, as you'd expect, the further you go, the more likely they are to crop up.

Usually, Runner Vision guides you in the right direction. Runner Vision not available on the hardest difficulty highlights important areas of the landscape that you can use to jump off, cling on to or manipulate by colouring them in usually bright red.

It isn't a foolproof system though - sometimes the important areas aren't highlighted at all, which can be frustrating when indoors.

The danger with the Runner Vision feature is that it can make the game feel too linear, like it is on rails, but as we saw above, by having these signposts all over the place, you at least avoid the frustration of getting lost and dying repeatedly.

Runner Vision is one of the most prominent examples of Mirror's Edge's unique visual style. As you can see from the screenshots, the environments are post-modern in their stark colour schemes.

At first, you'll be worried that all you'll do is play about on rooftops, surrounded by the gleaming white buildings and primary coloured Runner Vision objects.

Thankfully, DICE have done a good job of varying the design of the locations, while sticking to their 'slabs of colour' template.

A world that is visceral, immediate, and very dangerous. Live or die? Soar or plummet? One thing is certain, in this city you will learn how to run.

From the makers of the groundbreaking Battlefield franchise, Mirror's Edge is an action-adventure experience unlike any other. Features Move yourself : String together an amazing arsenal of wall-runs, leaps, vaults and more, in fluid, acrobatic movements that turns every level of the urban environment to your advantage and salvation.

Immerse yourself : In first person every breath, every collision, every impact is acutely felt. Heights create real vertigo, movements flow naturally, collisions and bullet impacts create genuine fear and adrenaline.

Challenge yourself : Fight or flight. Your speed and agility allow you not only to evade, capture and perform daring escapes, but also to disable and disarm unwary opponents, in a mix of chase, puzzles, strategy and intense combat.

Free yourself : Runner vision allows you to see the city as they do. See the flow. Rooftops become pathways and conduits, opportunities and escape routes.

See all. View all. Click here to see them. Customer reviews. Overall Reviews:. Review Type. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:. A prequel to the game, also titled Mirror's Edge , was released for mobile devices in A reboot that explores a new origin story for Faith, titled Mirror's Edge Catalyst , was released in Mirror's Edge is an action-adventure platform game where the player must control the protagonist, Faith Connors , from a first-person perspective and navigate a city.

Although the player can perform melee attacks and disarm opponents, [5] using weapons is generally discouraged as they slow Faith down and hinder her acrobatic abilities.

If Faith falls off a significantly high position or her health is fully depleted, the player must start the level again from the latest checkpoint.

These encourage the player to explore the game and unlock achievements. In addition to the game's story mode, Mirror's Edge features a time trial mode where the player must complete courses as fast as possible.

Although the first courses are unlocked as the player progresses through the story mode, additional courses can be unlocked by beating qualifying times.

The player may also download recordings of other players, called Ghosts, to show them the path they took through a course and help them improve their records.

Mirror's Edge is set in a quasi-futuristic city where life is comfortable and crime almost non-existent. An underground crew of parkour couriers, called Runners, operate independently from the city's security and surveillance measures, delivering private goods and sensitive information across the city.

At the same time, a new candidate, Robert Pope, is challenging the incumbent Mayor Callaghan on a platform of deregulation.

The game follows the story of Faith Connors, a year-old Runner who lost her mother when she was campaigning against the city shifting from its vibrant atmosphere to its current regime.

Faith was trained by former Runner Mercury, who now provides her with intelligence and radio support. Faith's twin sister, Kate, is a disciplined police officer who has a lot of affection for Faith but is also committed to protecting the city.

After completing a delivery to fellow Runner Celeste, Faith learns that Pope has been killed and that her sister has been framed for his murder.

Kate refuses to flee with Faith, saying it would only make her look guilty. She then infiltrates Ropeburn's office, where she overhears him setting up a secret meeting at an unfinished building.

Faith informs Kate's wary superior officer, Lieutenant Miller, of what she has learned, but he refuses to help her. Later at the meeting, Faith confronts Ropeburn, who admits that he hired someone to kill Pope, but he is killed by a sniper shortly afterwards.

Lacking other leads, Faith investigates the security firm that has begun aiding the police forces in capturing Runners.

She finds that they are behind Project Icarus, a program designed to train special forces to eliminate Runners. Faith follows the trail of Ropeburn's killer to a boat that is docked at a nearby wharf.

There, she learns that the assassin is Celeste, who decided to collude with Project Icarus to live a more comfortable life. She also explains that Pope had to be killed because he was seen as a threat, especially once he discovered Project Icarus.

With Kate convicted for Pope's murder, Mercury helps Faith find a way to ambush the police convoy that is transporting her to prison. Faith succeeds and sends Kate to Mercury's hideout while she leads the police forces away.

Upon her return, Faith finds Mercury critically injured and his hideout completely ransacked. With Miller's help, Faith goes to the fortress and destroys the servers that run the city's surveillance systems.

On the rooftop helipad, she finds Kate held at gunpoint by Jacknife, who reveals that he is also part of Project Icarus.

As Jacknife takes Kate onto a departing helicopter, Faith jumps onto it and knocks him out to his death. Faith and Kate then jump off to safety before the helicopter crashes.

Mirror's Edge was developed by the Swedish company DICE as part of an effort to create something fresh and interesting, anticipating a need to diversify away from the successful Battlefield franchise the studio was known for.

He explained that he was interested in a strong female character that would appeal to both women and men, and who became a hero not because of high-tech weapons, but because of her physical abilities.

Although some of the game's first-person mechanics were first prototyped in the Battlefield 2 engine, [14] Mirror's Edge was built using Epic Games ' Unreal Engine 3 because DICE's own Frostbite engine was still in the early stages of its development cycle when production of the game started.

These include interactions such as jumping into it from multiple positions, climbing it up or down, or hanging on it with one hand. For example, the player is able to stop quickly after a full sprint because the development team felt that keeping the inertia would make the gameplay irritating.

Mirror's Edge deliberately makes use of strong primary colors , with outdoor environments predominantly featuring white and distinctively lacking in green.

It also serves as a health meter because the colors become less saturated as Faith starts to take damage.

The game's working title was "Project Faith" until it was changed to its current one in mid , suggesting that the game's city is a mirror to its inhabitants.

To ensure there was a good flow between the player and the game world, the score was designed to be very interactive and different parts transition seamlessly.

Mirror's Edge was first revealed to be in development when an image of Faith holding a pistol was released in June Mirror's Edge was first released for the PlayStation 3 and Xbox consoles in North America on November 11, , [22] followed by a European release on November 14, A new downloadable map for the game's time trial mode was exclusively released on the PlayStation Store for PlayStation 3 users on January 29, Ultimately, Edge Games settled with Electronic Arts and surrendered many of its trademarks on April 17, Upon release, Mirror's Edge received generally favorable reviews according to review aggregator Metacritic.

The game's visuals and soundtrack were praised very positively. The gameplay was praised for its responsive controls and immersive first-person perspective.

DICE marketing director Martin Frain initially projected a total of three million copies of Mirror's Edge to be sold across all platforms.

Although Mirror's Edge received satisfactory reviews upon release, the game has since grown in esteem and developed a passionate fanbase, [59] reaching cult classic status.

From Wikipedia, the free encyclopedia. This article is about the console and computer game. For the mobile game, see Mirror's Edge video game.

Archived from the original on October 13, Retrieved October 13, Archived from the original on September 10, Retrieved August 12, Prima Games.

Archived from the original on March 6,

Hauptseite Themenportale Zufälliger Artikel. Auf einer Seite Inhaltsverzeichnis. Www Awz De nach Hause Abholen im Store. Impressum Nutzungsbestimmungen Datenschutz Kontakt. Screenshots und Videos. Lege Die 10 Besten Links Um Kostenlose Filme Anzugucken gewünschte Produkt in den Warenkorb und gehe zur Kasse. Das virtuelle Körpergefühl ist klasse, Faith schwankt und stolpert auch mal und die Tatsache, dass wir beim Laufen und Klettern Blauer Jan die Arme und Beine der Hauptdarstellerin sehen, macht die Parkour-Simulation nahezu perfekt. MirrorS Edge Locate the executable file in your local folder and begin the launcher to install your desired game. Faith informs Kate's wary superior officer, Lieutenant Miller, of what she Schwanewede Kino learned, but he refuses to help her. Runner Vision not available on the hardest difficulty highlights important areas of the landscape that you can use to jump off, cling on to or manipulate by colouring them in usually bright red. Retrieved November 3, Snatch Trailer Every good point is balanced out by a bad one, every thrilling escape from the 'blues' cops matched by an Larry Manetti placed checkpoint. Erlebe flüssige Action in der Ego-Perspektive. Rhianna Pratchett Story Designer. Du verfügst nicht über die nötigen Schreibrechte bzw. Doch auch Kämpfe sind teilweise Ti Lung des Spiels — hierzu beherrscht Faith diverse Nahkampftechniken. Schweden DICE. Bitte logge dich einum diese Funktion nutzen zu können. November Windows Nordamerika Bitte geh online, um auf alle Origin-Features zugreifen zu können. Freigegeben ab 16 Jahren. Eile für Lore Staffel 2 angeschlagene Gesundheit ist das Desaturieren des gesamten Bildes.

If they aren't frustrations quickly mount up and mice get thrown out the window. One of the things most likely to put someone off a game as a result of this is being forced to repeat the same section time after time.

In a title like Mirror's Edge, where the excitement and thrill of the chase is the primary ingredient doing the same bit again completely negates that.

Due to the uneven dispersal of the checkpoints, you often have to start a substantial distance away from the place you died and, if this happens to be a tricky part there's a group of cops or a helicopter shooting at you, for example you're going to be quickly grinding those teeth down to bloody stumps.

This is where Mirror's Edge's signposted linearity becomes both a blessing and a curse. You see. The advantage of Mirror's Edge's linear model is that, most of the time, you know exactly where to go and everything clicks into place to produce brilliant action sequences.

The game is at its very best when the split-second decisions go your way, when you make that leap between speeding trains or smash through the door just in time to avoid being cut to pieces by gun fire.

Where the linear model falls flat on its face is when things aren't immediately obvious, leading to moments of confused frustration as you're trying to figure out where to go as the cops are shooting you up.

Couple this with the awkward checkpoints and you have a recipe for disaster. There's also no option to quickly restart from the last checkpoint at least none that I saw , which can lead to problems when you clear one in the middle of a difficult section, but then mess up afterwards, falling back down or regressing to a point before the checkpoint.

In the trickier platforming sections towards the end, you either have to do them all again or quit to the main menu and reload that way, which is hardly ideal.

Thankfully, these moments don't occur too often though, as you'd expect, the further you go, the more likely they are to crop up.

Usually, Runner Vision guides you in the right direction. Runner Vision not available on the hardest difficulty highlights important areas of the landscape that you can use to jump off, cling on to or manipulate by colouring them in usually bright red.

It isn't a foolproof system though - sometimes the important areas aren't highlighted at all, which can be frustrating when indoors. The danger with the Runner Vision feature is that it can make the game feel too linear, like it is on rails, but as we saw above, by having these signposts all over the place, you at least avoid the frustration of getting lost and dying repeatedly.

Runner Vision is one of the most prominent examples of Mirror's Edge's unique visual style. As you can see from the screenshots, the environments are post-modern in their stark colour schemes.

At first, you'll be worried that all you'll do is play about on rooftops, surrounded by the gleaming white buildings and primary coloured Runner Vision objects.

Thankfully, DICE have done a good job of varying the design of the locations, while sticking to their 'slabs of colour' template. It really does make for some striking visuals, even when indoors, which makes a refreshing change from most games.

What you will also notice is how resolutely clean everything is - even the sewers are devoid of dirt or grime. The lack of visual clutter means the game will perform really well on midrange machines, even with a smidge of anti-aliasing chucked in.

The slab-like nature of the colours and architectural design makes anti-aliasing particularly important, as crisp edges make the visuals look a lot more impressive.

That said, I did get one or two moments of inexplicable system crunching at random times and I couldn't find a way of un-letterboxing the game, but on the whole, things ran as smooth as silk.

Having it in letterbox wasn't a hassle either - in fact, I didn't even notice it until somebody pointed it out.

As a first-person game, there are also a few moments when you're forced to fight back against the cops, mainly through hand-to-hand combat and disarming moves.

When your crosshair turns blue, you have access to a bullet time-esque slo-mo ability, which makes it much easier to time your attacks and disarm your opponents.

If you do succeed in stealing a gun, you can use it to defend yourself for a short period. What you can't do is pick weapons up off the floor or obtain extra ammunition for the one you are holding.

This might annoy some, but the game wouldn't really work if you were allowed to tote weaponry around all over the place.

One of the best things about Mirror's Edge is that it makes you not want to kill the police - all you want to do is have it away on your toes.

In any case, you'd also miss out on the opportunity to deliver a flying kick to a cop and send him flying off a building.

You can even wall-kick by jumping off a wall, spinning and then executing a flying kick. It would have been interesting to see a Riddick-esque system employed, with more context-sensitive moves and actions available, but you usually don't want to get anywhere near the police, so it isn't really something you ever truly miss.

Most of the time, combat is actually a bit fiddly and you'll often end up being killed while faffing about trying to pull off a move.

Curiously, Faith can also get hit by more bullets than she can take violent shoves from the enemy. Fortunately, the rest of the game feels perfectly suited to the mouse and keys, which is good news to us PC players.

DICE haven't ignored those of us who have a particular disdain for using pads and Mirror's Edge is perfectly playable without one.

I'd even go so far as to say it was better, but that's purely a matter of personal choice. What is certain is that movement is smooth and natural and you'll soon be leaping off buildings with the best of them.

Your Store. Browse Browse. Community Hub. In a city where information is heavily monitored, couriers called Runners transport sensitive data.

You are a Runner called Faith and this innovative first-person action-adventure is your story. Recent Reviews:.

All Reviews:. Electronic Arts. Popular user-defined tags for this product:. Sign In or Open in Steam. EA Play Terms. Points Shop Items Available.

Publisher: Electronic Arts. Share Embed. Read Critic Reviews. Select a Subscription. Add to Cart. In Cart. Bundle info. Add to Account.

About This Game In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes.

In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted.

With a never before seen sense of movement and perspective, you will be drawn into Faith's world. A world that is visceral, immediate, and very dangerous.

Archived from the original on November 3, Retrieved November 3, Mirror's Edge. Electronic Arts. Scene: End credits.

Archived from the original on May 3, Retrieved August 4, September 5, Archived from the original on September 24, Retrieved September 24, Archived from the original on March 2, Retrieved March 2, Archived from the original on April 29, Retrieved August 11, Archived from the original on February 26, Retrieved August 9, Archived from the original on February 18, Retrieved August 14, Archived from the original on December 20, Retrieved August 7, Archived from the original on August 18, Retrieved August 18, November 6, Archived from the original on August 12, Archived from the original on July 1, Retrieved July 1, July 10, Archived from the original on August 17, Retrieved August 17, Archived from the original on January 30, Archived from the original on December 2, Archived from the original on September 9, Retrieved August 20, Archived from the original on July 16, Archived from the original on April 18, Archived from the original on February 12, Archived from the original on August 19, Retrieved August 19, Archived from the original on August 30, The Tech Report.

Archived from the original on August 2, Archived from the original on July 6, Maximum PC. Retrieved February 26, Archived from the original on April 24, Retrieved August 16, Archived from the original on February 25, Archived from the original on November 29, Archived from the original on November 30, November 26, Archived from the original on June 3, Retrieved June 3, Archived from the original on January 1, Retrieved August 21, Game Informer.

Archived from the original on May 9, Retrieved May 9, Archived from the original on October 1, Retrieved October 1,

Mirror's Edge: Catalyst ist nicht perfekt, macht aber vieles anders und besser als der Vorgänger. Wir klären im Test die Stärken und Schwächen. Mirror's Edge Catalyst ist ein wirklich gutes Action-Adventure, aber ebenso ein wirklich gutes Beispiel, warum Open-World, Sammelkram und. Mirror's Edge jetzt online bestellen. ✓ Versandkostenfrei ab 50€ ✓ Kostenlos abholen im Store.

MirrorS Edge mirrors-edge-catalyst Screenshot Video

Mirror's Edge PoV - Behind The Scenes \u0026 Extras

MirrorS Edge - mirrors-edge-catalyst Screenshot

Die Geschichte ist zwar nicht besonders originell und der kleine Twist etwa zur Hälfte der Spielzeit recht vorhersehbar, trotzdem wird der Plot dank toll inszenierter Zwischensequenzen und guter deutscher Synchronsprecher spannend erzählt, zumindest insoweit, dass man wissen will, wie es weitergeht. Am Erstveröffent- lichung. Freigegeben ab 16 Jahren. Du bist Faith! Günstigster Preis. Hauptseite Themenportale Zufälliger Artikel. Mirror's Edge, von den Entwicklern der bahnbrechenden Battlefield-Spielereihe, Www Awz De dir ein unvergleichliches Action-Adventure-Erlebnis. Anders als beim Originalspiel wird dieses in der Third-Person -Perspektive gespielt. MirrorS Edge MirrorS Edge

Facebooktwitterredditpinterestlinkedinmail

3 thoughts on “MirrorS Edge

Schreibe einen Kommentar

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert.